The game starts off fairly easy by slowly introducing the player to the basics. Most players will cruise through the first six or seven puzzles. The game will quickly ramp up the difficulty, which is when things start to get awesome in Cut the Rope. Early puzzles require the player to cut multiple ropes in different orders, which is often simply trial and error. Just when the player becomes acutely aware of the order of ropes to be cut, the game adds speed and precision into the mix. Instead of just cutting one rope, many puzzles often require that two or three ropes be cut simultaneously or in quick succession.
There are a few puzzles in Cut the Rope that are frustrating, but the puzzle isn't ever the problem. Cut the Rope is always fair. Whenever I found myself stuck, I just had to try new routes or cut different ropes. Eventually the path became clear and I wondered why I hadn't noticed the solution earlier. The game's difficulty was just right. I rarely ever solved a puzzle in one try, but I rarely spent more than ten or fifteen minutes on a single puzzle. Cut the Rope always felt fun, never punishing.
If there is a problem with the game, it is that there are not normally multiple ways to solve a puzzle. It feels like the developers had a very definitive route in mind when they designed each puzzle. This isn't really weakness because level design feels thought-out, but the impression that there is only one solution prevents players from replaying a puzzle after it has been solved and the three stars collected.
Cut the Rope looks great, plays well, promises add-on content, and is cheap. What more do you want from a dollar iPhone game?
Overall: A-
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